Working on some lighting changes as well as increasing visual contrast to improve projectile visibility.
Also added a moving emissive 'pulse' to the material shown in the screenshot. It adds some level of visual differentiation and dynamics.
Currently sick, so progress is a tad slow. We've been out of commission somewhat for the past couple of weeks, so... yeah. May be adding in a new beam weapon soon, by next week's little milestone.
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one of the most creative developers I developers I know.
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