b.
During the period of 16-bit consoles in game history, Nintendo and Sega began their decade-long battle for supremacy. Nintendo responded with the SNES as the Sega Genesis spawned a different market. The two 16-bit consoles were going to duke it out bitterly with different slogans, counter-attack ad campaigns, and comparative hardware analyses. Sega’s Genesis was out on the market long enough before the SNES to have what I call a ‘library advantage,’ meaning that there were more games available to play on a less expensive system. In Japan the NES still remained supreme after the Genesis/Mega Drive launch; however, the Genesis was rapidly gaining popularity in America. TurboGrafx-16 was the Genesis’ direct competitor. Though the Genesis was duking it out with the TurboGrafx-16, but it would be surpassed after NEC sold the production rights. The SNES was still hurting from its comparatively small library, though that direction would soon change as third-party licensing became more accepted by Nintendo.
I believe that the craze over add-on peripheral components became Sega’s main problem in its console development. In the hopes of adding more demanding games to an older system, the Sega CD and 32x expansions became its downfall in the end. The TurboGrafx didn’t have what experts at the time called a ‘mascot’ and so, didn’t really make a dent in the United States as a recognizable face on the market. The Super NES had a small library, and Sega was popping out expansions left and right to cover its inadequacy as a console.
Sega was right to release the Genesis earlier and to provide a larger library, but it failed to keep up after it ran out of stamina. It was only meant to out-do the NES, which was an 8-bit console, and not provide a truly amazing improvement over the older systems. It wasn’t a leap forward, but the idea was good. Nintendo, on the other hand had a solid system, but didn’t really reach out to a wider audience. It had remained in its bloated glory from the NES era and couldn’t provide a large enough library early on, but still won out. TurboGrafx-16, well… before researching this, I hadn’t a clue that there was such a console. I guess that’s what you call faded history.